![]() ![]() ![]() And here we come to another word describing the new Might and Magic universe – “epic”. In Heroes 5 we want its universe to be not a fairy-tale but a world as complex as our real world is. In the 3rd game the graphics became more “grown up”, yet the general atmosphere was kept fairy-tale like. If you remember the first Heroes of Might and Magic games they had very cute and cartoon-like graphics. By “dark” I mean that the world of Might and Magic is more mature, with more complex relations between “good” and “evil”. I would describe it in two words: dark and epic. What is your vision of the Might and Magic universe? How will you translate it into the game? That’s why we are focusing on making the multiplayer in Heroes of Might and Magic V dynamic, smoothing the waiting time with various means.ĥ. It is especially a disadvantage in multiplayer mode, when you wait not for the computer, but for another human brain, that is thinking over all possible combos. Yet because TBS is so time-consuming it is not as dynamic as RTS, and this is its main disadvantage in our present era of speed. Of course, real-time strategies also make you think but because you are tied with the time factor you have to do it fast – and usually you really can’t afford wasting the precious time on tactics, you think more global, building your strategy. So I would call it the most thoughtful gameplay among all genres. Turn-based genre gives you time to think the situation over and to implement the best solution possible. Could you explain us why you appreciate this way of playing? What are - according to you - the advantages/disadvantages of it vs real time? Etherlords, Silent Storm, and now Heroes… Your teams seem to enjoy turn-based gameplay a lot. This is our biggest challenge, and although the game has not been played by outside gamers yet we can already see that we succeeded with that.Ĥ. On the other hand, we wanted the fans of the previous games feel at home in the new game with all these innovations. We tried to make the gameplay more mature, with even more strategic and tactic choices, with more complex yet still clear schemes and structures. The game has enough innovations in it to keep several game-designers occupied for a couple of years. ? Heroes of Might and Magic V is not just transferring the old gameplay into 3D. So where is the challenge for you and what can we expect? Our ambition is the “Best PC Game” of the year – the “Best Strategy” at least. What is your ambition for this title? From what we heard so far there will be few innovations regarding the core of the game. And now we are trying very hard to make it as great as any fan of Heroes series would dream of.ģ. We really felt that we COULD do the next Heroes of Might and Magic game, and that we could do it good. But besides this desire we also had a great experience in game developing, including games in TBS genres and/or fantasy universe. We have many fans of the series among our team (actually, most of them are ?). Of course, we are very excited about developing the next Heroes of Might and Magic game. Why did you want to develop the next Heroes of Might and Magic game? Was it important for you? ![]() I am Creative Director of Nival Interactive and one of the game-designers for Heroes of Might and Magic V.Ģ. First of all, could you introduce yourself? Development Diary: The Dev Team's Ambitionsġ. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |